vrijdag 11 maart 2011

Close encounters of the Panda kind.

I can write stuff here about how this day was... but we're just gonna let the pictures speak for themselves:

Panda on my lap!
This was such an epic experience I will never forget.

Video:

dinsdag 8 maart 2011

Red Pandas over for breakfast.

Side-topic to the studying: Hitting Wellington Zoo upcoming Saturday to scratch an item off my bucket list:


(Picture from http://www.paradisepark.org.uk/news/news10/Hand%20Feed%20a%20Red%20Panda%20at%20Paradise%20Park.html)

woensdag 2 maart 2011

2nd of March

Today I attended the 4th year paper called Play. This is a game design class which was listed as a special topic, but the actual topic didn't show in the available paper catalog. Else I definitely would've applied.

The lecture of today involved a basic introduction to the concepts of play. On the 6th of April the teams of this class will present a game design plan. On the 1st of June they will deliver the prototype of this game.
Teams were made based on how you did in several rounds of cards. Which is a very entertaining way of making groups.

Halfway through the class I had to skip out for my appointment to get signed up, which was successful. No questions asked: papers were swapped so it's now design instead of drawing. Which is much better and makes me much happier.

Game Design times ahoy!

dinsdag 1 maart 2011

1st of March 2011

Today's summary of the classes:

VCD Studies.
In short, this is art history focused on Post modernism. It will have no tutorials, which means that the four hours of lecture are all you're gonna get for guidance. Let it just so be that in preparation of this lecture, I got stuck on 2 out of the four assigned articles to read. Yes, Eve got stuck on some English articles.

Luckily, I was misinformed and the articles did not need to be read in advance. Some won't occur but in week 3. Running several articles fast, for the moment.

By the end of this lecture, I got a better understanding of how this lecture can help me in game design. Learning about post modernism and how the world is developing is good.

Animation.
This is a practical course in animation. I love it. First assignment is modeling and animating a household item. The second assignment is character design.
I think we could have fun with game seeds.

At the end of this class, I was suddenly invited to discuss enrolling in a fourth year paper revolving around Game Design by the lecturer in person. There is a place free for me, but I did get advised to swap it for one of my existing papers, and not add it to the list. There's an appointment so I can discuss this with the college.

Drawing for VCD
This is a bit of a strange but nice drawing class. The first assignment is drawing the vocal sound of Maori place-names.
We drew sound today. That was... awkward. But very interesting!